As the installer worked its way through the three installation cds, I gave the game manual a read-through. The game was a complete departure from anything I had ever played before. There were no levels in the traditional sense, only skills that could be trained up as you gained experience from using those skills. The game world didn’t consist of simply one world, but instead had 10 different planets to explore. The game was also different in that there was no end, no path to follow. You simply logged in and did whatever struck your fancy. Want to be a bounty hunter? Be a bounty hunter. Want to open a clothing boutique? Become a tailor and do it. Want to be a Jedi Knight? Well… that was a bit more complicated and never really seemed to be worth the effort to me. So once the game was installed, patched, updated, tires rotated, etc, I began working on my first character. Berlinetta began his life as a Human scout on Corellia but before long, other skills and traits began to emerge. I wanted to be able to use a wider variety of pistols beyond the CDEF pistol I started with, so I took Novice Marksman and began training up the pistols line of skills. I started working on my character’s look and started hitting the market and the local shops but it seemed like I could never find exactly the items I wanted in the colors I was looking for. So then I added crafting skills and began working toward tailoring as well. Eventually Berlinetta ended up being both a Master Pistoleer as well as a Master Tailor. The Jump to Light Speed expansion was released and things just got more awesome. Space combat greatly increased my enjoyment of the game. There were easy credits to be made selling salvaged parts, in addition to the standard fees for completing the missions themselves. The only major problem I had with the system was the faction-locking of ships. You had to choose Rebel/Imperial/Freelance and each came with a specific set of starship certifications. It also had an interesting effect on player interactions. Now instead of waiting 5 to 10 minutes for a shuttle, you could take your own ship from planet to planet instantly. Before, starports were places where people would gather waiting for the shuttle. There were buffs being given out, commerce taking place, groups being filled, etc. It helped to get players into the action a bit faster, but I can’t help but feel that something was lost as well. A year after I started playing, the game experienced a major shift, the CU or CURB (Combat Upgrade and Re-Balance) that was intended to both balance out the powers/abilities of the different professions and also brought the previously hidden player combat levels into the foreground. Changes were also made to the way buffs and armor worked. Previously, any character could wear any armor given the right amount of buffs being applied to offset the encumbrance. Health buffs that allowed just about any character to attain enough hit-points to take on all but the strongest opponents were dramatically reduced. Experience points were now given out by formulas based off of the difference in player combat levels vs target combat levels as well. All of this was to address both the concerns of customers with the old system and to pave the way for the next expansion (Rage of the Wookiees) that came out the next month and contained more level-based content in a more traditional MMO style rather than the pre-existing sandbox environment. The CU version of the game, while differing from the original gameplay was still a very enjoyable game for myself and others, once you got past the learning curve of the new combat. But something else lurked on the horizon. It would seem that while they continued to tweak the game’s current system, they were also working behind the scenes developing not just the next expansion but in reality an almost completely new game. On November 1st of 2005, the Trials of Obi-Wan expansion was released for sale and I, like many others, purchased it. Two days later, the penny dropped. SOE (Sony Online Entertainment) announced the NGE (New Game Enhancements) update due in two-weeks. The combat system changed again, player professions dropped from 34 to 9. Jedi became a starting profession, which angered many who spent much time unlocking the profession under the old system. The game was given a focus on questing to gain experience and sandbox gameplay was nearly completely destroyed. Players yelled, organized in-game protests, wrote letters, cancelled subscriptions and generally did what they could to make their displeasure known. While SOE acknowledged that things could have been handled differently, they maintained a resolve to continue along the game’s chosen development path. I still played, I got used to the changes over time and even had some fun playing the game as well. Over time though, I found myself logging in less frequently as the people I enjoyed playing with began to move on to other things. I cannot even place the moment that I decided to quit or the last time I logged in to the game. After having not logged in for a couple months I eventually cancelled my subscription sometime in early 2011. After SWG, I tried out several of the MMO’s that had gone to a Free to Play and micro-transaction model. LotRO (Lord of the Rings Online) was kind of fun, but the controls always gave me trouble and made it less enjoyable over time. DDO (Dungeons & Dragons Online) was fun as well, better game controls and gameplay than LotRO for me. DDO while very fun, lacked a bit in the content department and the focus always seemed to be on getting to end-game as fast as possible and there being little to do once you’re there. My logins to MMOs pretty much died though when I finally
Browsing Category: Gaming
Gaming Part IV: TES
As mentioned previously, I love video games. I suck at them, but that really has very little effect on my overall enjoyment of them. Then came The Elder Scrolls III: Morrowind. This is a game unlike anything I had played up to this point. You don’t start out playing some predefined character created and designed by some game designer. The game has an inherent freedom that I was unaccustomed to. In the first 5 minutes of the game you get to choose your name, race, appearance, attributes, skills and abilities. You can choose some predefined classes that will give you a general set of stats, skills and abilities or you can choose to be an “Adventurer” and build your own customized class that fits your playing style. The game starts you out in a small fishing village and presents you with a task that opens up the main quest/story for you. However, you do not have to complete a single quest in the main story line to advance your character in levels, skills and abilities. The game is filled with areas to explore, creatures to kill, resources/ingredients to gather, armor and weapons to collect and enough side-quests to fill any two or three other games. You can join and complete quests for various guilds, factions and religious organizations and with the two expansions available you are looking at somewhere in the neighborhood of 700 hours of playtime from a single-player game. With the included editor and building tools, the game has gathered an impressive modding community who have produced everything from simple additional items to quests to full elaborate story lines. I spent nearly a year and half playing it over and over. When the announcement was made that a sequel was in development but still a couple years out, I started looking around for another game to tide me over. About this time I saw an article about the up-coming Jump to Lightspeed expansion for Star Wars Galaxies and decided to give it a try since it had been out for nearly a year by that point, so on April 16, 2004 I began what became my longest affair with a video game to date. Continued in Gaming Episode V: An Empire Divided…
Gaming Episode III: Han Shot First
Summer 1977, I’m five years old and my Dad takes me to the theater for the single most significant event in cinematic history… Star Wars. There just are not enough words to express the impact that movie had on a young boy in the late 70′s. It was like nothing we had ever seen before. We had Lost in Space, Space 1999, Star trek, things like that, but Star Wars was on a completely different level. It was action and adventure, lasers and space ships and the ultimate weapon… the lightsaber. I watched the movies, bought the merchandise, got into lengthy arguments about why Star Wars is better than Star Trek. So naturally, when it comes to video games, it’s a given that you can take just about any genre of game, slap a Star Wars skin over it and I’m going to play it. First it was the old arcade Star Wars game, you know the one, where you replay the final battle against the Death Star. Then there were many, many, very bad Star Wars games for the Atari 2600 and various other consoles which I won’t mention. Then came the Star Wars: X-Wing series of games, space combat simulators that are still some of the most fun you can have with a joystick. Real-Time-Strategy made an appearance in the form of Star Wars: Galactic Battlegrounds, a game that disappointed some, but I thoroughly enjoyed it. FPS came along in the form of Dark Forces which evolved into the Jedi Knight series, still one of the most popular games to carry the name of Star Wars. The Battlefront squad shooters were very popular as well. Knights of the Old Republic is still considered by many to be the best Star Wars story written since the original trilogy (way better than the prequel trilogy). So yeah, I’m a bit of a Star Wars fan. Naturally when I saw the first ads for Star Wars Galaxies I was beside myself in anticipation. A massively multi-player online game set in the Star Wars universe, it was a dream come true. Of course, after the original announcement, it was delayed… and delayed again… and then in 2002 as I watched TechTV, I saw a review of The Elder Scrolls III: Morrowind. The graphics (at the time) were amazing, the gameplay looked dynamic and the game world itself was so incredibly detailed compared to anything else around. The entire game world, from the terrain to the interiors was built by hand. No randomly generated environments like other games, everything was designed, sculpted and placed individually down to the loaves of bread in the basket on the table in some cabin out in the middle of nowhere. I immediately had to get it and play it. Continued in Part IV, TES…